drwhocrazed
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Post by drwhocrazed on Feb 11, 2014 1:48:58 GMT
Just a few suggestions for the next UHC. If we do teams, make it teams of 2, also maybe to avoid lag, the world could be pregenerated and a border be created so people don't just hide away. Also maybe a 5 minute grace period so there can be some avoidance of uncivilised combat. Any other suggestions are welcome
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Mod Rcon
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Post by Mod Rcon on Feb 11, 2014 9:28:32 GMT
I think the grace period and teams are a pretty good idea. As for generation, you'll have to ask Taysin. I wasn't there for the last one because I was really sick.
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Mod Taysin
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Post by Mod Taysin on Feb 11, 2014 14:13:27 GMT
- -also maybe to avoid lag, the world could be pregenerated and a border be created so people don't just hide away. This is how I made the map: 1. I picked a rather ocean free seed 2. Traveled along the chunks where the border was set (in this case 1500 blocks) 3. After that I opened the map in MCEdit and made bedrock walls 256 blocks tall along the borders. 4. Then I afk flew over the whole map to generate all the terrain in beforehand to avoid lag while playing 5. After all that was done I just uploaded the map to the server I personally got zero lag that way while playing and I didn't hear anyone complaining about any sort of lag even with 8 spread out players playing. I will make the next map the same way next time but I think the map will be smaller (I'm thinking that this time it will be 2000x2000) because with 8 players that 3k x 3k map was too large. Suggestions are welcome.
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sandeerrr
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Post by sandeerrr on Feb 14, 2014 16:53:38 GMT
- -also maybe to avoid lag, the world could be pregenerated and a border be created so people don't just hide away. This is how I made the map: 1. I picked a rather ocean free seed 2. Traveled along the chunks where the border was set (in this case 1500 blocks) 3. After that I opened the map in MCEdit and made bedrock walls 256 blocks tall along the borders. 4. Then I afk flew over the whole map to generate all the terrain in beforehand to avoid lag while playing 5. After all that was done I just uploaded the map to the server I personally got zero lag that way while playing and I didn't hear anyone complaining about any sort of lag even with 8 spread out players playing. I will make the next map the same way next time but I think the map will be smaller (I'm thinking that this time it will be 2000x2000) because with 8 players that 3k x 3k map was too large. Suggestions are welcome. Pro
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sw33tr0llthief
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Post by sw33tr0llthief on Feb 15, 2014 17:00:52 GMT
Tony and I were discussing some cool things we could do for UHC and came up with a great idea! First, players in UHC would represent the town they are in. Each town would have a monument in it where they can display their wins in UHC. So for instance, in this team event of 2 people per team, the teams would be formed with people from your own town. Then the winners get to put it on their monument that they won. In the case where a team of just one town can't be made, you could mix two, and if that team won then both towns would get the victory. Also in individual UHC's you would still represent your town. This doesn't mean you can make alliances to make sure your town wins, it just adds a cool dynamic and makes you proud to be representing something.
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